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Tomb Raider (2013) comes to iOS and Android on February 12 with all DLC

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Launched in 1996, Tomb Raider helped define 3D action-adventure on consoles and PC and turned Lara Croft into one of gaming’s most recognizable heroes. After the original Core Design era, Crystal Dynamics took the reins with a modern trilogy beginning in 2013, followed by Rise of the Tomb Raider in 2015 and Shadow of the Tomb Raider in 2018. The 2013 entry reset the franchise with a grittier survival focus, cinematic set pieces, and a grounded origin story that reintroduced Lara for a new generation.

Feral Interactive is bringing that 2013 Tomb Raider reboot to mobile on February 12, 2026. The release is a premium purchase at $19.99 and bundles the base game with 12 DLC packs, making it a complete edition for phones and tablets.

Control options go beyond touch. Players can use a customizable on-screen layout or connect a gamepad, and compatible devices also support mouse and keyboard. Gyroscopic aiming is listed for supported hardware. Preorder is available on iOS and pre-registration is open on Android.

In announcing the date, Feral described the mobile edition as “the complete and uncompromised Tomb Raider”, adding that “whether using intuitive touchscreen controls, mouse and keyboard or your favorite gamepad, soon you will be delving into Yamatai’s ancient ruins on the go.”

Bringing the 2013 campaign to modern mobile hardware gives newcomers an easy entry point and offers returning fans a convenient replay. Outside of the content and input details already noted, the studio has not published performance targets, storage requirements, or a full device compatibility list. Those specifics are expected closer to launch.

Bottom line: Tomb Raider lands on iOS and Android on February 12 as a paid, content-complete port with multiple control options. Everything else, including tuning and device support, will be clarified by the developer ahead of release.

Related Web URL: https://www.tombraider.com/