Tech News
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Nvidia GeForce RTX 5090 and 5080 prices drop up to 22% in Japan
Published: Saturday, November 14, 2026 | By: XamThe high-end GPU market is currently defined by a volatile tug-of-war between extreme AI-driven inflation and sudden, localized price corrections. While the GeForce RTX 50 series represents the pinnacle of current consumer hardware, its availability and pricing have become unpredictable markers of a broader semiconductor crisis.
In Japan, the market recently witnessed an unexpected price decline for the flagship RTX 5090 and RTX 5080. Some RTX 5090 models, such as the Palit GameRock 32 GB, saw prices drop from 1,288,000 Yen to 1,048,000 Yen—a reduction of 18.6% in a single day. Other reports indicate even steeper cuts at certain Akihabara retail locations, where the card fell below the 1 million Yen mark to 999,800 Yen, representing a 22.38% decrease. The RTX 5080 followed a similar trajectory, sliding from a peak of 359,800 Yen down to 299,800 Yen, or roughly $1,876.
These price shifts coincided closely with the resignation of NVIDIA CEO Jensen Huang after 33 years with the company. While the timing suggests a connection, evidence indicates the price drops are more likely the result of market saturation and inventory management. Prices for these cards had reportedly peaked in late October, and the high cost of the RTX 5080 had begun to stifle sales, leading to a buildup of inventory. This trend was further compounded by a return of RTX 5090 supply around November 3, which allowed multiple retailers to adjust their pricing downward to move stock.
The Global Inflation Trend
Despite these localized dips in Japan, the broader global landscape tells a different story of aggressive price inflation. As of November 2026, GPU prices in many regions have continued to climb. In the United States, the minimum price for the RTX 5070 Ti rose by approximately $160 in a single week in early November, reaching nearly double its launch MSRP of $749. Similarly, the RTX 5080 has seen minimum pricing reach approximately $1,999, also nearly twice its original MSRP. In Japan, a broader survey of nine different GPUs showed an average price increase of 16% between October and November.
This systemic inflation is driven largely by the diversion of critical components to AI data centers. The soaring cost of HBM and DRAM, specifically GDDR7 memory, has forced NVIDIA to reportedly hike GPU prices by roughly 17%. This memory shortage has created a ripple effect across the industry, where board manufacturers have implemented their own price hikes to offset rising material costs. Because there are no new GeForce releases scheduled for the remainder of the year, there is no natural market trigger to drive the prices of existing models down.
Production Delays and Future Hardware
The memory crisis is not only affecting current pricing but is also actively delaying the rollout of new hardware. Reports indicate that GeForce RTX 50 SUPER graphics cards have already been delivered to board partners, yet their official launch is stalled due to the prohibitive cost of 3 GB GDDR7 memory chips. NVIDIA and its partners are reportedly struggling to agree on pricing that would avoid launching the SUPER series at costs significantly higher than expected.
This pricing challenge is particularly acute for the mid-range and entry-level segments. For instance, if the RTX 5070 SUPER with 18 GB of VRAM costs $200 more than the standard 5070, it risks competing too closely with the RTX 5070 Ti and the Radeon RX 9070 XT. Similar pressures affect the RTX 5060 SUPER, and the rumored RTX 5050 SUPER with 9 GB of VRAM may have been canceled entirely because memory costs rendered the product unprofitable.
These production hurdles follow an earlier period of extreme scarcity. In early 2025, NVIDIA warned of significant supply constraints for the RTX 5090 and 5080, citing unprecedented demand and a mismatch in production capacity. This shortage led to single-digit quantities at major retailers and scalper prices reaching as high as $7,000.
The intersection of leadership transitions and supply chain instability suggests a precarious road ahead for gaming hardware. With some analysts suggesting that the current memory shortage may not be fully resolved until 2027 or 2028—and potentially as late as 2030—consumers are facing a market where price drops are temporary anomalies rather than a new trend. The industry now waits to see if the RTX 50 SUPER lineup can successfully navigate these cost barriers in time for a potential CES 2027 announcement.
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Ubisoft reportedly developing Rainbow Six: Vegas 3, returning to the tactical shooter series
Published: Saturday, November 14, 2026 | By: XamUbisoft is reportedly bringing back one of its most beloved tactical shooter series after a hiatus spanning nearly two decades. The publisher has allegedly greenlit the development of Rainbow Six: Vegas 3, marking a significant shift in direction for a franchise that has spent the last eleven years dominated by the live-service model of Rainbow Six Siege.
According to reports from Insider Gaming, the project is currently in the early stages of production at Ubisoft Montreal, which is now part of Vantage Studios. Codenamed "Spades," the title is one of three new projects recently spun off at the studio, two of which are reportedly set within the Rainbow Six universe. While the project is still in its infancy, sources suggest that this is a full third entry in the Vegas sub-series rather than a remake of the earlier titles.
The Return of a Tactical Classic
The return to the Vegas formula represents a departure from the purely competitive nature of Siege. The original Rainbow Six: Vegas, released in 2006 for PC, Xbox 360, and PlayStation 3, and its 2008 sequel were known for blending story-driven single-player campaigns with multiplayer modes that combined first- and third-person perspectives. A defining feature of that era was a seamless cover system that allowed players to transition to an over-the-shoulder view to survey rooms and blind-fire, effectively bridging the gap between a rigid tactical simulator and a cinematic shooter.
This cinematic approach was further emphasized by the series' use of verticality. Players and AI squadmates could rappel down casino facades, elevator shafts, and glass skylights, or even utilize inverted rappelling to breach upper-story windows and clear rooms from unexpected angles. To support this more dynamic pace, the original games introduced regenerating health and unlimited squad revives, features that redefined the Rainbow Six experience for a broader audience at the time.
This reported revival comes as Ubisoft begins to branch out with the Rainbow Six IP beyond the success of Siege. The company has already debuted Rainbow Six Tactics, a single-player turn-based spin-off. There is some discrepancy regarding the timeline for this title, with some reports placing its release in 2027 while others suggest it will arrive as early as next year on PC and current-generation consoles.
The decision to return to the Vegas lineage suggests a desire to recapture the balance of tactical depth and narrative-driven action that defined the mid-2000s. Because the project is in such early development, a public reveal may be several years away. However, the move indicates that Ubisoft may be looking to diversify the Rainbow Six brand, potentially returning to the co-op and campaign-driven roots that first made the Vegas entries a success.
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Intel reclaims 70% of desktop CPU market share in Q3 2026, AMD falls below 30%
Published: Saturday, November 14, 2026 | By: XamIntel has reclaimed a dominant position in the desktop CPU market, surging to a 70.1% shipment share in the third quarter of 2026. This represents a significant shift from the previous quarter, where Intel held 65.1% and AMD maintained 34.9%. The result is a surprise turnaround that sees AMD's share of the desktop x86 CPU market fall below the 30% threshold, landing at 29.9%.
This rebound does not necessarily signal a sudden leap in processor competitiveness or a mass exodus of users from Ryzen to Core platforms. Instead, the shift appears to be driven by supply chain dynamics and seasonal fluctuations. Mercury Research suggests that Intel may have redirected more of its processor supply toward the desktop segment following a period of weaker demand for mobile CPUs. This allowed Intel to capitalize on the typical third-quarter seasonal recovery after undersupplying the desktop market earlier in the year.
AMD, conversely, failed to capture this seasonal uptick, a struggle likely exacerbated by its heavy exposure to the enthusiast gaming market. While Ryzen X3D processors continue to hold a performance advantage in gaming, supply constraints affecting gaming GPUs have weakened overall demand for gaming PCs. This pressure is further compounded by rising DRAM prices and a global memory shortage, which have made full system upgrades prohibitively expensive for many consumers.
Market Volatility and Revenue Paradoxes
The sudden jump in shipment share follows a period of extreme volatility for both chipmakers. In the second quarter of 2026, desktop CPU shipments for both Intel and AMD were described as "ugly," with a year-over-year downturn exceeding 20%. During that period, AMD actually gained share because Intel's shipments fell more sharply, though both companies were operating within a shrinking market.
The current shipment gains for Intel also present a financial paradox. Despite the increase in desktop market share, Intel's Client Computing and Physical AI Group saw revenue decline 5% year-over-year in Q3 2026. This suggests that while more Intel chips are moving into the channel, higher component costs—particularly memory—are suppressing overall client demand.
AMD has mitigated these desktop fluctuations by leaning heavily into the enterprise sector. The company's data center business generated a record $8.5 billion in quarterly revenue, a 97% increase year-over-year. This strength is reflected in server CPU shipments, where AMD's share grew from 34.5% to 35.5% during the third quarter, indicating that its competitive position remains robust in the high-margin server space.
The Shift Toward Agentic AI
The broader trajectory for both companies is now being shaped by the evolution of artificial intelligence, specifically the transition from simple chatbots to "agentic AI." These AI agents, which perform complex multi-step tasks autonomously, are shifting the hardware requirements in data centers. The ratio of CPUs to GPUs in AI servers is reportedly moving from 1:4 toward 1:2 or even 1:1, significantly increasing the demand for server CPUs to coordinate hardware and software resources.
While this trend has provided a tailwind for x86 processors, it has also opened the door for Arm-based architectures. Arm's RISC architecture offers higher energy efficiency than the CISC architecture used by Intel and AMD, making it attractive for inference workloads. Third-party estimates indicate that Arm-based server platforms reached $53 billion in revenue in the first quarter of 2026, surpassing the $34.6 billion generated by x86 server CPUs.
This shift in the server landscape is mirrored in the foundry sector. Taiwan Semiconductor Manufacturing Company (TSMC) reported record profits in Q3 2026, driven by the robust adoption of agentic AI and demand for leading-edge technologies. As the primary manufacturer for many fabless designers, TSMC's growth underscores a market that is expanding in the AI space even as the traditional desktop PC market struggles with component costs and fluctuating demand.
The immediate future for Intel and AMD will likely be defined by their ability to navigate these diverging markets. While Intel has stabilized its desktop shipment volume, the long-term battle has shifted to the data center, where they must defend x86's territory against the rising efficiency of Arm-based processors and the volatile costs of the global semiconductor supply chain.
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Xbox announces Wolfenstein 3 from MachineGames and a new id Software project
Published: Friday, November 13, 2026 | By: XamThe return of B.J. Blazkowicz to the forefront of the alternate-history shooter has finally been confirmed, ending years of speculation regarding the future of the franchise. As part of the celebrations for the 25th anniversary of Xbox, CEO Asha Sharma officially announced that Wolfenstein 3 is in production at MachineGames.
The reveal was accompanied by a glimpse into the game's narrative through a shared image of the script for the first chapter, titled “Nazitraz.” This snippet depicts the protagonist, B.J. Blazkowicz, in an interrogation cell speaking with a character named Otto, while Fergus Reid also makes an appearance. To further solidify the return of the series' core cast, MachineGames released images of Brian Bloom and Debra Wilson in motion-capture suits, confirming that they will reprise their roles as Blazkowicz and Grace Walker, respectively.
This announcement marks a significant return to form for the series, as Wolfenstein 3 is the first mainline entry since 2017's Wolfenstein 2: The New Colossus. While the studio released the co-op title Wolfenstein: Youngblood in 2019, that project focused on Blazkowicz's daughters and was met with a largely negative reception from critics and fans. While a release date and platform list have not yet been disclosed, the development of the sequel follows a period of rampant rumors, including alleged casting calls for a new companion and reports of a tie-in television show, though the latter remains unannounced.
Studio Synergy and New Projects
The momentum at MachineGames coincides with a new project at id Software, which was also confirmed during the anniversary celebrations. Directed by Hugo Martin—the creative lead behind Doom Eternal and Doom: The Dark Ages—the new title is being developed by teams in Texas and Frankfurt. While id Software has not explicitly stated if this project is another Doom entry, the involvement of Martin suggests a continuation of that lineage, aligning with Xbox's broader strategy to prioritize its most prominent franchises.
This news arrives during a period of internal volatility for id Software. In July 2026, Xbox underwent a mass restructuring that resulted in significant layoffs; reports on the exact number vary, with some sources citing over 90 individuals and others claiming 136 jobs were cut. These cuts specifically impacted the id Tech team, leading some former developers to claim the studio had been reduced to the size of a support team. However, id Software has disputed these claims, asserting that the remaining team is roughly the same size as it was during the development of the 2016 Doom.
Despite these organizational shifts, the studio continues to support its recent releases. A new "Slaughter Mode" featuring randomized enemies and arenas is scheduled to launch on November 16 for the Revelations expansion of Doom: The Dark Ages. This ongoing support, paired with the announcement of a new project, suggests a push for stability following the restructuring.
The Path Forward
The simultaneous announcements of Wolfenstein 3 and a new id Software project highlight a deepening collaboration between the two studios. MachineGames and id Software have already worked together on the Quake episode Dawn of the Machine, and the current trajectory suggests a tighter integration of resources and expertise moving forward.
For Xbox, these moves signal a pivot toward the "big franchise" approach championed by Asha Sharma. By reviving a cornerstone series like Wolfenstein and keeping Hugo Martin at the helm of id Software's next venture, the company is betting on established intellectual property to anchor its software lineup. The industry will now be watching to see if this renewed focus on flagship titles can offset the instability caused by the previous year's layoffs.
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Global Microsoft 365 outage disrupts Outlook, Teams, and Copilot services
Published: Friday, November 13, 2026 | By: XamThe fragility of the modern AI-integrated workplace was laid bare this week as a massive global outage crippled Microsoft 365, disrupting not only core communication tools like Outlook and Teams but also the AI ecosystem that now relies on them. The disruption highlights a critical dependency: when the underlying cloud infrastructure fails, the sophisticated AI layers built on top of it—including Microsoft Copilot and third-party connectors—collapse alongside the basic email server.
The outage began around midday Eastern Time on Thursday, November 12, 2026, initially appearing to affect Exchange Online mailboxes in the Americas before expanding into a global event. The scale of the disruption was immediate, with outage-tracking site Downdetector recording nearly 130,000 reports for Outlook and over 47,000 for Microsoft 365 at the peak. While some services remained functional, any feature relying on Exchange Online was compromised, leaving a vast array of tools including SharePoint, Microsoft Defender, Intune, and Power BI in a state of degradation.
Infrastructure and Technical Failure
According to Microsoft, the root cause was not a surge in customer traffic or malicious activity, but rather a failure within its own infrastructure. A portion of the company's servers unexpectedly became unavailable after failing automated health checks, which created an elevated load across multiple regions. The recovery process proved unexpectedly difficult; Microsoft noted that a core process on affected servers became overwhelmed, leading to capacity loss. Even as engineers began restarting components, some servers became unresponsive again the moment they were reintroduced to live traffic.
This technical instability created a ripple effect that extended beyond Microsoft's own suite of products. Because many leading AI platforms integrate directly with Microsoft 365 to access corporate data, the outage effectively severed those links. OpenAI and Anthropic both reported that their Microsoft connectors were disrupted, with Anthropic specifically noting that Claude Code connectors remained degraded into Friday morning. This interdependence underscores how a failure in a single productivity cloud can paralyze the AI tools designed to enhance that very productivity.
The real-world consequences of the downtime were widespread and severe, affecting government agencies and critical infrastructure across the globe. In the United States, the House of Representatives reported that its users were impacted, while government IT systems in Japan, Singapore, and the Philippines faced similar knock-on effects. The disruption reached into the healthcare sector, where doctors were reportedly unable to send urgent medication updates to patients, and into the legal system, where the Supreme Court of the Philippines saw its work derailed. In the financial sector, the chaos was so acute that some Taiwanese firms resorted to using fax machines to confirm trades.
Scale and Long-term Implications
The duration of the event has placed it among the most significant disruptions in the company's history. As of 9 a.m. ET on Friday, the outage had lasted approximately 21 hours, surpassing a major June 2022 disruption that lasted just over 16 hours. To mitigate the risk of permanent data loss during the extended downtime, Microsoft took the unusual step of extending the email timeout period to 48 hours to preserve delayed mail.
Recovery has been gradual, with Microsoft reporting sustained improvements in Europe and encouraging signals in North America and Asia Pacific by Friday morning. Charles Lamanna, Microsoft's EVP of Copilot, Agents and Platform, stated that the company is reviewing the incident to prevent future occurrences, though a full timeline for total recovery has not been provided.
This event serves as a stark reminder of the systemic risk inherent in the centralization of enterprise technology. While the immediate focus is on the restoration of services, the broader implication is a growing concern over the "single point of failure" created by the dominance of a few cloud providers. As businesses continue to migrate their entire operational stacks—and their AI implementations—into a single ecosystem, the cost of a single infrastructure failure is no longer just a loss of email, but a total cessation of digital operations.
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Google launches Gemini-powered Intelligent Eyewear smartglasses starting at $395
Published: Thursday, November 12, 2026 | By: XamGoogle is attempting to redefine the smartglasses category by pivoting away from the experimental nature of Google Glass toward a more integrated, AI-driven experience. The company has unveiled its "Intelligent Eyewear" line, a series of Gemini-powered smartglasses that prioritize audio interaction and AI assistance over the traditional heads-up displays of previous iterations.
This launch is the result of a four-way collaboration designed to blend high-end fashion with enterprise-grade hardware. While Google handles the software and Samsung provides the internal computing hardware, the physical frames are designed by eyewear specialists Warby Parker and Gentle Monster. The product line is split between two distinct market positions: Warby Parker offers three frame styles—the Alden, Reid, and Wren—starting at $395, while Gentle Monster provides six more fashion-forward designs starting at $449. Pre-orders for both collections opened on November 12, 2026, with retail availability and shipping scheduled for December 10, 2026.
Hardware and Integration
To ensure the devices remain wearable for extended periods, Google has kept the frames lightweight at approximately 41 grams. Because these are audio-first glasses, they lack built-in screens, relying instead on open-ear speakers and four beamforming microphones to filter background noise and focus on the wearer's voice. The hardware is centered around a 12-megapixel wide-angle camera capable of HDR processing and 3K video recording.
The technical specifications for the Intelligent Eyewear include:
- Battery life: Up to nine hours per charge
- Charging case: Provides up to seven additional charges
- Camera: 12MP ultra-wide with automatic straightening for video
- Weight: Approximately 41 grams
This hardware serves as the foundation for a deep integration with the Gemini AI ecosystem. Users can activate the assistant via a "Hey Gemini" wake word or by tapping a touch-sensitive area on the frame. Once active, the AI can provide real-time speech translation across more than 70 languages with automatic detection and deliver turn-by-turn Google Maps navigation via audio cues. The glasses also support Gemini Guided Vision, a feature providing conversational audio descriptions for visually impaired users, though Google cautions that this is not a medical device or a replacement for mobility aids.
Privacy and Ecosystem Constraints
Given the historical friction surrounding camera-equipped eyewear, Google has implemented several strict privacy safeguards. A recording LED illuminates whenever the camera is active; if sensors detect that this light has been covered or tampered with, the camera will refuse to function. Furthermore, Google has prohibited any apps in the Play Store from using the glasses for social live-streaming or real-time facial identification. To ensure compliance, users must agree to terms prohibiting recording in sensitive areas or without consent, and Google reserves the right to remotely disable devices that violate these rules.
From a data perspective, Google states that images and videos used to generate Gemini answers are not saved in the user's Gemini history, nor are they used for ad targeting or AI model training. While data is encrypted on the device and during transit to the cloud, it is not currently encrypted on Google's servers, though the company is working on "Private AI Compute" to isolate data during processing.
Despite the broad utility of the AI, the hardware is limited to a specific set of compatible smartphones. For iOS users, the glasses require an iPhone 13 Pro or newer. Android users must possess a Pixel 7 or newer running the September 2026 Android 17 update, or a Samsung Galaxy S or Z series device running One UI 9.0 or later.
The shift toward a screenless, audio-centric design suggests that Google is closely watching the success of Meta's Ray-Ban lineup, recognizing that consumers are more likely to adopt smartglasses that look like traditional eyewear. By leaning on Gemini's multimodal capabilities to "see" the world via the camera, Google is betting that AI utility can outweigh the need for a visual interface. The success of this launch will likely determine whether Google continues to push into the "intelligent eyewear" space or pivots back toward integrated displays in future versions.
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CD Projekt Red uses generative AI to recreate Geralt's Polish voice in The Witcher 3
Published: Thursday, November 12, 2026 | By: XamCD Projekt Red is utilizing AI voice generation to preserve the continuity of Geralt’s Polish voice in the upcoming Songs of the Past expansion, bridging a gap created by a life-altering health crisis. The decision to employ this technology stems from the health of Jacek Rozenek, the long-time Polish voice actor for the monster hunter, who suffered a stroke in 2019. While Rozenek has returned to the booth, the stroke left his voice noticeably lower and gruffer than the recordings he produced for the original game over a decade ago.
The Technical Challenge
This vocal shift presented a significant hurdle for the development of Songs of the Past, as the expansion is set during the same period as the main story of The Witcher 3. Because the new content includes not only quest dialogue but also battle cries, reactions, and one-liners that trigger in existing areas of the map, players would likely hear a 2026 version of Rozenek speaking immediately after a 2014 recording. To prevent a jarring experience where Geralt sounds like two different men in a single scene, CD Projekt Red partnered with the AI company Respeecher to align the new performances with the original ones.
The process is not a replacement of the actor, but rather a digital touch-up. Rozenek continues to perform every new line himself, ensuring the acting and emotional dynamics remain human. Respeecher then uses an algorithm trained on Rozenek's previous work as Geralt to reshape the sound of the new recordings. According to Dmytro Vasylets, a synthetic speech artist at Respeecher, this was a complex task that required dozens of hours of training to handle the nuances of emotional range, including shouts, groans, and laughter.
This technical intervention follows a grueling recovery period for Rozenek, who spent months unable to speak after his stroke and eventually trained his voice for six to seven hours a day to return to acting. The physical toll of the work remains evident; Rozenek noted that recording a small quest for the 2022 next-gen update of The Witcher 3 left him exhausted. Despite these challenges, Rozenek gave his full blessing for the use of AI, stating that his primary goal was for the voice to be as close as possible to his performance from 12 years ago.
An Ethical Precedent
CD Projekt Red is framing this as a specific, ethical application of generative AI. Localisation producer Mikolaj Szwed emphasized that the studio only pursued this route due to Rozenek's health issues and the necessity of vocal consistency. This is not the first time the developer has used Respeecher for similar reasons; the studio previously used the technology to recreate the voice of the late Milogost Reczek for the character Viktor Vektor in the Cyberpunk 2077: Phantom Liberty expansion, following the actor's death in 2021 and with the consent of his family.
The studio has been clear that this is a one-off situation rather than a new production template. The AI treatment is exclusive to the Polish language version and will not be applied to Doug Cockle, who voices Geralt in English. Furthermore, CD Projekt Red indicated that if Rozenek voices an older version of Geralt in future titles, the AI will not be used, as the natural aging and changes in his voice would suit the character's progression.
These developments arrive amid a broader industry conflict regarding the use of digital replicas. While SAG-AFTRA members have recently ratified contracts to prevent the use of digital replicas for dubbing without consent, the Rozenek case stands as a rare instance where the actor, the developer, and the AI provider are in public agreement. The result will be heard when Songs of the Past launches in 2027 for PC, PlayStation 5, and Xbox Series X/S, following the September 29, 2026, release of The Witcher 3 Remastered.
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Nintendo announces Black Friday 2026 deals for Nintendo Switch 2 hardware and games
Published: Thursday, November 12, 2026 | By: XamNintendo rarely discounts its first-party software, making the announcement of significant price cuts for the 2026 holiday season a notable shift in the company's pricing strategy. The upcoming Black Friday event marks the first official discount for the Nintendo Switch 2 since its June 2025 launch, offering a rare opportunity for consumers to pick up both hardware and recent high-profile releases at a lower cost.
The centerpiece of the promotion is the Nintendo Switch 2 + Mario Kart World bundle, which will be available from November 22 to December 5. Priced at $499.99, the bundle includes the Nintendo Switch 2 console, a full download of Mario Kart World, and a three-month individual membership for Nintendo Switch Online. This represents a $50 discount from the bundle's current MSRP of $549.99. For those looking for a different experience, a Nintendo Switch 2 + Nintendo Switch Sports Resort bundle will also be available for $529.99, which includes the console, the game, and the same three-month online membership.
This hardware pricing is particularly significant given the volatility of the Switch 2's market value over the last year. In September 2026, the standalone price of the console rose from $449.99 to $499.99, a hike attributed to tariffs and a component crisis driven by AI demand. By pricing the Mario Kart World bundle at $499.99, Nintendo is effectively returning the hardware to its original launch baseline, though the offer is subject to available stock.
Software and Retail Availability
Beyond the hardware bundles, Nintendo is implementing rare $20 discounts on a selection of its own games from November 22 to November 29. This includes several flagship Nintendo Switch 2 titles, most notably Donkey Kong Bananza, which will drop from $70 to $50. Other Switch 2 titles receiving the $20 reduction include Metroid Prime 4: Beyond, Kirby Air Riders, and the Super Mario Party Jamboree + Jamboree TV edition. These discounts will be available through major retailers including Amazon, Best Buy, GameStop, Target, and Walmart, as well as the official Nintendo Store and the company's physical locations in New York and San Francisco.
The promotional window also extends to the original Nintendo Switch hardware. The standard Switch versions of Metroid Prime 4: Beyond and Super Mario Party Jamboree will see $20 reductions, and the Super Mario Galaxy + Super Mario Galaxy 2 collection will also be discounted by the same amount. These physical deals run on a tighter schedule than the console bundles, ending on November 29.
Digital shoppers will have a slightly different timeline, as the Nintendo eShop and the Nintendo Store website will host a sale from November 19 through December 2. While Nintendo has not yet detailed every specific title that will be discounted on the eShop, the sale is expected to encompass various third-party publishers alongside select first-party titles.
Market Implications
These official moves come amid a landscape of unofficial price fluctuations. Prior to Nintendo's announcement, some third-party retailers like Woot had already experimented with flash sales, dropping the Switch 2 to as low as $469 for new customers. Additionally, the timing of these sales aligns with a heavy release schedule for the platform, including the recently released Legend of Zelda: Ocarina of Time remake and the Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy.
By offsetting the recent September price hike through these bundles and discounting recent hits like Metroid Prime 4 and Donkey Kong Bananza, Nintendo appears to be attempting to stimulate holiday demand. The success of these offers will likely depend on whether the $499.99 price point is enough to entice buyers who have been deterred by the recent cost increases of the hardware.
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Nvidia CEO Jensen Huang resigns amid scandals, CFO Colette Kress appointed interim CEO
Published: Thursday, November 12, 2026 | By: XamThe sudden resignation of Jensen Huang marks a seismic shift for Nvidia, the company that provides the essential hardware foundation for the modern artificial intelligence revolution. After 33 years at the helm, the co-founder has stepped down as President, CEO, and member of the Board effective immediately, leaving a multitrillion-dollar empire in a state of sudden transition.
Colette Kress, the company's Chief Financial Officer since 2013, has been appointed as interim CEO while the board considers both internal and external candidates for a permanent replacement. The announcement triggered an immediate market reaction, with shares plunging between 10% and 14% in premarket trading. This volatility reflects deep investor anxiety over the loss of the charismatic leader who steered Nvidia to become the first company in history to cross a $4 trillion valuation in the summer of 2025.
A Leadership Vacuum at the Peak of the AI Boom
The resignation follows a rapid collapse of Huang's standing, triggered by an internal investigation launched on November 8 into his personal conduct. Central to the crisis is an affair with Alice Huang, a Chinese businesswoman and former senior official at the Singapore-based AI firm Megaspeed. U.S. intelligence officials have alleged that Alice Huang was a recruited asset for China’s Ministry of State Security, tasked with collecting information on the Nvidia executive. While the Chinese government has rejected these claims as baseless, the relationship—spotted in public in June 2024 and May 2025—has raised severe national security concerns.
However, the board's decision to oust Huang may have been driven as much by corporate governance as by espionage. Reports indicate that Huang also engaged in a relationship with a direct report, identified as Kimberly Powell. This internal breach of conduct, combined with his business dealings with Megaspeed, reportedly played a greater role in the board's decision than the espionage allegations alone. To manage the fallout, Huang had reportedly begun working with a crisis PR firm last year, with consultants looping into all his press inquiries by October 2025.
National Security and Geopolitical Fallout
This personal turmoil intersects with a larger geopolitical battle over semiconductor export controls. Huang has been a vocal critic of U.S. restrictions on chip sales to China, arguing they stifle the market and encourage China to develop its own competitive hardware. This stance has come under intense scrutiny following the spy allegations. House GOP leaders, including Foreign Affairs Chairman Brian Mast and Rep. John Moolenaar, are now seeking Huang's testimony in closed-door briefings to determine if Chinese intelligence influenced Nvidia's policy advocacy or gained access to privileged technology.
The political ramifications extend to the highest levels of government. While U.S. intelligence officials reportedly briefed President Donald Trump on the relationship with Alice Huang last year, the president did not act at the time. Following the resignation, Trump praised Huang as a legend and publicly suggested that former Apple CEO Tim Cook should take the helm at Nvidia. Meanwhile, the U.S. Commerce Department's investigation into whether Megaspeed helped Chinese companies bypass export controls was reportedly halted and transferred to the Justice Department after Nvidia general counsel Tim Teter inquired about the matter.
The departure of the man who co-founded the company in a Denny's diner in 1993 leaves a void that is difficult to quantify. Huang is credited with the pivotal 2012 shift from 3D graphics to AI-focused computing, spurred by the emergence of AlexNet. By building a dominant "moat" through the CUDA software platform and high-performance GPUs, he secured a roughly 90 percent share of the GPU market by September 2026.
The immediate future of the company now hinges on an upcoming quarterly earnings report scheduled for next Tuesday, which analysts describe as one of the most critical in Nvidia's history. While the demand for AI hardware remains high, the loss of Huang's visionary leadership creates a strategic vacuum. Whether the company can maintain its trajectory without its founder—or if a new leader can navigate the tension between global markets and U.S. national security—remains the central question for the industry.
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STORMCRAFT PC Launches Fantasy Gaming PCs With AMD Ryzen 7 7800X3D, Radeon RX 9070 and NVIDIA GeForce RTX 50 Series
Published: Wednesday, November 11, 2026 | By: DennisTen configurations span Intel Core Ultra and AMD Ryzen processors, pairing a 270-degree panoramic glass chassis with retro-inspired packaging ahead of the holiday gifting season
CHINO, Calif., Nov. 10, 2026 — STORMCRAFT PC, a California gaming PC brand founded by gamers and engineers, today announced the launch of its Fantasy Series prebuilt gaming desktops, introducing 10 configurations across Intel and AMD platforms. Featured systems pair the AMD Ryzen 7 7800X3D processor with AMD Radeon RX 9070 16GB graphics, or the Intel Core Ultra 7 265F processor with NVIDIA GeForce RTX 5070 12GB graphics, giving gamers a choice of processor and graphics combinations within the new series.
Fantasy combines these hardware options with a 270-degree panoramic glass chassis, ARGB lighting and new illustrated packaging inspired by classic game boxes and arcade-era adventures. The lineup also includes NVIDIA GeForce RTX 5060 Ti and RTX 5060 graphics options. Arriving ahead of the holiday shopping season, the series connects a modern hardware showcase with the nostalgic excitement of unboxing a new gaming adventure.
Classic Gaming Inspiration, From Unboxing to Desktop
Fantasy’s illustrated packaging features castles, sailing ships and an adventurer, drawing inspiration from the imaginative worlds that introduced players to classic games. The artwork establishes the series’ identity before the system is unpacked, adding a distinctive presentation for customers purchasing a gaming PC for themselves or as a gift.
The Fantasy chassis brings the focus to the hardware through a 270-degree panoramic glass layout with reinforced corner protection. A concealed bottom-fan layout supports airflow while maintaining a streamlined appearance, and ARGB lighting adds color to the internal component presentation.
“Fantasy started with a feeling many gamers recognize—the excitement of opening a new game and imagining the adventure ahead,” said Frank Lee, Founder and CEO of STORMCRAFT PC. “We wanted to carry that feeling from the illustrated packaging into the PC itself, with a panoramic view of the hardware and a choice of configurations that lets gamers find a system for their next chapter.”
Featured Fantasy Gaming PC Configurations
The 10-configuration Fantasy lineup includes Intel Core i5-14400F, Intel Core Ultra 5 225F, Intel Core Ultra 7 265F, AMD Ryzen 7 8700F and AMD Ryzen 7 7800X3D processor options. The following four models highlight configurations across Amazon, Best Buy, Newegg and STORMCRAFTPC.com.

Fantasy FN780XDCB-970S1 — Amazon
- AMD Ryzen 7 7800X3D processor
- AMD Radeon RX 9070 with 16GB GDDR6
- 32GB DDR5-6000 RGB memory and 1TB PCIe Gen 4 NVMe SSD
- Tower CPU cooler and 650W 80 PLUS Gold power supply
Where to Buy: Shop the Fantasy FN780XDCB-970S1 at Amazon.

