reviews

XFX 5700 Ultra Dual DVI DDR3 Review


Author: Dennis Garcia
Published: Monday, May 24, 2004

Benchmarks Halo


Halo is a very demanding game in terms of what hardware is needed. The levels are rather large and consist of a combination of very small corridors to large terrain enhanced spaces. The game uses DirectX 9 and requires that AA and AF be controlled by the game. In this instance the default game parameters where chosen with Vsync off.
The results of the level were not unexpected, with XFX coming in fastest of the three. Despite the additional clock speed the game was rather unplayable at 12x10 with some noticeable slowdowns at 10x7.
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