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Crysis 3 Studio Reminds You It Still Owns Your Copy Of The Original Crysis

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I was an early adopter when it came to laying the first Crysis and bought one of the first copies to hit the shelves.  It would seem to have been a good decision on my part since later editions came with a key activation scheme that would limit how many times you could install it.

to celebrate the release of the game Crysis 3, the studio has raised the activation limit on the original Crysis from 5 to 50. It seems like a nice gesture, but it doesn't really make any sense—why not just remove the limit entirely? The game is nearly four years old and cracked copies are easy enough to obtain, and it seems like they aren't that worried about piracy, since otherwise I don't imagine they'd make the limit so high. But the real slap in the face is that, when you get down to it, this is still them restricting your legitimate use to their arbitrary terms.

I never liked activation installs since it limits how you can use your software and opens up a list of privacy issues.  On the flip side it does prevent the piracy of legit software by forcing legit owners to crack the copies they paid for once their activations run out.

Or better yet download and run the cracked copies and bypass the whole purchase program to begin with.

Related Web URL: http://www.techdirt.com/articles/20120521/07461118...