News

PlayStation cancels Fairgames live-service shooter from Haven Studios amid strategy decline

Published: | Posted By:

Sony’s ambitious push into the live-service market has hit another significant roadblock. PlayStation has officially canceled Fairgames, the live-service shooter developed by Haven Studios, marking the latest casualty in a string of multiplayer failures for the company.

The Failure of the Playtest

The decision to scrap the project stems from a recent playtest that failed to meet internal quality benchmarks. According to an internal email from PlayStation Studios' head of live services Sean Decker and VP of production John Doyle, the game demonstrated "strong operational excellence, live ops readiness and community engagement," but the actual player feedback and retention results were mixed and fell short of the company's goals. Executives noted that these results, combined with challenging market conditions within the PVP shooter genre, made the decision to cease development inevitable.

This outcome follows a volatile development cycle for the title. Fairgames was first announced in May 2023 as a heist-themed shooter with a sci-fi aesthetic, intended to be the debut project for Haven Studios. The studio was founded in 2021 by former Assassin's Creed producer Jade Raymond and was subsequently acquired by Sony in 2022. However, the project underwent several periods of retooling and was reportedly slated for a re-reveal under a new name, potentially titled Break In. The project's stability was further questioned following Raymond's departure from the studio in 2025.

Despite the cancellation of its primary project, Haven Studios will not face layoffs. Sony has stated that the studio will instead shift its focus toward collaborating with other development teams across PlayStation Studios while exploring new creative opportunities. This move keeps the team within the first-party structure even as their debut title is removed from the schedule.

A Pattern of Live-Service Missteps

The demise of Fairgames does not exist in a vacuum, but is rather part of a broader, struggling strategy. In 2022, Sony announced a massive initiative to release at least 10 live-service games by 2026. While Helldivers 2 has been a runaway success and Gran Turismo 7 has remained steady, the majority of the push has failed. The most high-profile disaster was Concord, which was shut down shortly after its launch. Other scrapped efforts include multiplayer titles based on the God of War, Twisted Metal, and The Last of Us franchises, as well as live-service projects from London Studio and Bend Studio.

The current climate has forced Sony to reconsider how it handles these high-risk projects. For instance, Horizon Hunters Gathering is reportedly being rebooted or retooled, possibly pivoting away from a live-service model toward a co-op experience in response to negative player feedback. Similarly, while Bungie's Marathon remains in development, it has reportedly faced a rough start this year.

These events suggest that PlayStation is becoming significantly less tolerant of "mixed" internal results. Rather than risking another public failure on the scale of Concord, Sony is now opting to terminate projects internally before they reach the finish line. This shift indicates a move away from the sheer volume of live-service titles in favor of a more cautious approach, where only projects with clear retention and engagement metrics are allowed to proceed to launch.

Read more from Ninjalane
Hardware Reviews, News and More...