Grand Theft Auto VI becomes most pre-ordered game in PlayStation and Microsoft Store history
Grand Theft Auto VI has officially shattered industry records, becoming the most pre-ordered game in the history of both the PlayStation Store and the Microsoft Store. The milestone marks a significant shift in the landscape of digital sales, as the title formally dethrones Cyberpunk 2077, which had held the record for the most pre-ordered game of all time since its 2020 release.
This unprecedented demand is reflected in recent data from sales tracking firm Sensor Tower, which estimates that GTA 6 has already moved 9.69 million units. According to these estimates, the PlayStation 5 leads the way with 7.23 million pre-orders, while the Xbox Series X|S follows with 2.46 million, generating an estimated total revenue of approximately $942 million. While Rockstar and parent company Take-Two have not officially confirmed these specific figures, Take-Two CEO Strauss Zelnick noted during a recent earnings call that pre-orders are tracking far in excess of internal expectations.
The surge in anticipation has prompted both Sony and Microsoft to issue urgent warnings to players, urging them to begin pre-loading the game immediately to avoid potential server congestion on the November 19, 2026, launch date. Sony Interactive Entertainment's Tim Turi emphasized that the demand is unprecedented, advising those with digital copies or code-in-box versions to start the download process now to ensure they are ready for the rolling midnight launch.
Technical Specifications and Performance
Despite the record-breaking hype, the game's technical targets have introduced a point of contention for enthusiasts. Rockstar has confirmed that GTA 6 is locked at 30 frames per second across all consoles, including the PlayStation 5 Pro and Xbox Series S. The company stated that the title was developed from the ground up to push current-generation hardware to its absolute limits, maintaining the density and visual fidelity of the world of Leonida while ensuring a consistent experience across platforms.
For those on the PS5 Pro, the 30fps limit is paired with specific graphical enhancements, including higher ray-tracing support and the use of PlayStation Spectral Super Resolution (PSSR) to provide a crisper image. On the standard PS5, the experience is further integrated with DualSense wireless controller features, such as haptic feedback, adaptive triggers, and integrated speakers, alongside Tempest 3D Audio for precise sound positioning and ultra high-speed SSD load times.
On the Microsoft side, the launch is tied to a new ten-year strategic partnership between Microsoft and Take-Two. This agreement ensures that GTA 6 will be playable on Xbox Series X|S and will also be available on Xbox One via Xbox Cloud Gaming. As part of this broader partnership, Microsoft intends to add more Rockstar titles, including Red Dead Redemption 2 and Grand Theft Auto 5, to its cloud gaming service in the coming months.
While the official review embargo is reportedly not set to end until November 18, some early ratings have already leaked onto digital storefronts. On the PlayStation Store, a small handful of entries have appeared with an average score of 4.67/5, while the Xbox Store has seen nearly 10,000 submissions maintaining a perfect 5/5 rating. Though these early scores are unverified and may stem from journalists or partners who received early codes, they suggest a high level of initial satisfaction.
The combination of record-breaking pre-orders and the decision to lock performance at 30fps suggests a gamble by Rockstar that visual density and world-scale will outweigh the desire for higher frame rates. As Strauss Zelnick has indicated, the company expects GTA 6 to set a new baseline for success within the industry, potentially redefining the commercial ceiling for a single entertainment product.

