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  • Futuremark 3DMark 11 Benchmark Review
  • Futuremark 3DMark 11 Benchmark Review


    Physics and Combined tests.

    Physics Test
    This test focuses on CPU performance by simulating rigid body physics with a large number of objects. This test runs at a fixed screen resolution for all presets. There is no post processing, volumetric lighting or tessellation.
    Bullet Physics
    3DMark 11 uses Bullet Physics for physics simulation during the benchmark tests. Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library. The library is free for commercial use under the ZLib license.
    Combined Test
    This test combines CPU and GPU workloads. The CPU handles rigid-body physics while the GPU is tasked with volumetric lighting, tessellation, post processing as well as simulating soft-body physics using DirectCompute.
    Below we have the three main benchmark settings with the advanced tab open. In this view you can see what tesselation levels, DOF settings are used for each of the three default benches. Also you can see that with the advanced edition you get access to sliders for tesselation settings and a wide host of other parameters.
    Futuremark has a nice solid Benchmark in 3DMark 11. I did a TON of performance testing over several days and found the results to be very consistent, and the benchmark ran very smooth the entire time.

    We would like to thank Futuremark for making this article possible happy smile