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  • Futuremark 3DMark 11 Benchmark Review
  • Futuremark 3DMark 11 Benchmark Review


    Deep Sea and Temple Tests

    Graphics Test 1
    This test features lots of light sources with many casting shadows in the scene. Volumetric lighting illuminates the cloudy water. Post processing is used for various camera lens effects. There is no tessellation in this test.
    Graphics Test 2
    This test features a few lights which cast shadows, volumetric lighting through cloudy water and tessellation on the structures, corals, rock and sea bed. Post processing adds depth of field and other camera lens effects.
    As you can see from the screen above, the loadscreen informs you of what rendering options are being used in each test. The first two tests are both Deep sea based and the third and fourth tests are based on the temple scene. It looks very nice as does the deep sea with really nice lighting effects and lots of detail.

    The one thing I noticed right away was the very short run times, I have to say with a 282MB download I knew it wouldn't be a huge benchmark. But it is nice to see that Futuremark improved the load times and interface speed over 3DMark Vantage, in fact it opens rather quickly.
    Graphics Test 3
    This test features tessellation on the pillars, statues and some of the vegetation. Volumetric lighting from the sun casts shadows in the scene. Post processing adds depth of field and other lens effects.
    Graphics Test 4
    This test features tessellation on the pillars, statues and some of the vegetation. There is volumetric lighting and multiple light sources with several casting shadows. Post processing adds various camera lens effects.
    The screenshots really don't do the scenes justice, the dense vegetation and undersealighting effects really look good this generation. The resolution on performance is alot lower than most of us run on our gaming rigs but the Extreme stting will be a tough bench to get good frames on for some time.