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  • reviews
  • sound
  • Hercules Gamesurround Fortissimo II
  • Hercules Gamesurround Fortissimo II


    Benchmarks/Sound Quality

    System as it was under testing
    Freeway FWD_P3C4XD VIA133A chipset
    2x P3800@800
    2x 128mb KTI TinyBGA DIMM
    Hercules Prophet III
    Linksys LNE100TX v4.1
    Maxtor 15gig 7200rpm ATA100
    Altec Lansing ACS56 PowerPlayTM Plus Digital Speaker System

    Sound Blaster Live! Value
    Hercules Gamesurround Fortissimo II
    Sound Quality
    After installing the card and drivers I quickly jumped into my favorite games wanting to know if the infamous *crackle* could be heard. To my amazement the games actually sounded really good. There was no "White Noise" (that really low hiss you hear when to much input is given to your speaker system) and the depth of sound increased. I don't deny that the Live! card could have done these things but as some of us know the Sound Blaster Live! and VIA don't get along very well.
    First on the list was Counter Strike. The problem I had with this game was sound pops, and echoes. After a few minutes of game play my own footsteps would sound like someone else's footsteps behind me, voice commands would start on the left side and then progress to the right. This was very annoying and before to long the fun in the game becomes more of a fear of where the next enemy is.(maybe thats the point, not really sure)

    The next game was Quake 3. The problem I had with sound in this game was slow sound response, crackling, the occasionally loss of sound.
    The Gamesurround Fortissimo II worked flawless in both of these games and generally I was very happy if you ask any gamer, being able to hear where the fighting occurs on the map is key to your frag count.