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Much like 3dfx cards of gaming past, gamers were upset that they needed to buy an expensive add-on card to see some additional flashes of light and minimal effects. This prompted Ageia to start creating games of their own to help showcase the technology and get more game designers to understand what could be done with PhysX when using the powerful Ageia add-on card. The process and adoption were both slow moving and especially difficult when it came to multiplayer gaming, mostly due to the broadband limitations of moving vast amounts of physics data.
The first real breakthrough for PhysX came with the release of the Unreal 3 Game Engine that was able to take advantage of hardware PhysX processing or run in software mode if the PhysX processor was missing.