After careful consideration I have decided to transfer all hardware review activities to a new domain. I purchased Hardwareasylum.com in 2012 and have been working hard to build a new and improved Ninjalane on that domain. If you are reading this you have reached one of the archived articles, news, projects and/or reviews that were left behind during the site migration.
Please update your bookmarks and be sure to visit the new and improved Ninjalane at Hardwareasylum.com
When looking at the games featured in this article we get to see some of the complexity that PhysX is adding to the PC gaming platform that even the most powerful processors and older Ageia PCI PhysX cards cannot handle anymore. Even a single GTX 285 doing both high-end graphics and PhysX can take a real beating thus proving that multi-GPU setups can offer more value to the gamer that doesn't require SLI to be enabled.
At the conclusion of our tests we can easily see a progression of how PhysX has been implemented in different games and how those implementations can vary dramatically not only in effects but in required hardware. Some games worked best when more horsepower was available while others actually did better when hardware was clearly dedicated to a certain purpose. Case in point, Batman: Arkham Asylum which actually ran faster on a single GTX 285 with a GTS 250 handling the PhysX calculations.
PhysX is a simplified way to do physics in the game engines. OpenCL and even Direct Compute are very complicated languages that work mostly on a driver programming level. PhysX is a programming layer that works independent of driver based technologies and allows the game developer to work through the complicated new language with an easy to use interface.
In fact PhysX is actually embracing these new technologies to make a better overall experience for the gamer and developers. So forget that PhysX is dead because it is going to thrive with this new environment.