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  • Mushkin HP2-6400 4GB Memory Review
  • Mushkin HP2-6400 4GB Memory Review


    Benchmarks - Synthetic

    Time for the benchmarks! big grin smile
    The system as it was tested
    DFI LAN Party UT NF680I LT SLI-T2R
    Core 2 Duo E6400 (2.13GHz) 2MB L2 cache 1066MHz FSB (Dual-Core)
    Custom Watercooling
    Chaintech SE6600G GeForce 6600GT PCI Express
    Western Digital Raptor 36gig SerialATA 10000RPM
    Hiper HPU-4S730 730w power supply
    12x/40x DVD/CDRom
    Windows XP Professional Service Pack 2

    Memory tested on this system
    2x Mushkin PH2-6400 DDR2 (5-4-4-12) 2gig
    2x Patriot PC8500 DDR2 1066 (5-5-5-9) 1gig
    2x Adata Vitesta DDR2 800 (5-5-5-15) 512megs

    You should immediately notice a series of differences among our module selection,  Our Patriot modules feature the fasted rated speed while the Adata module feature the lowest capacity.  They all happen to be rated at CAS5 so it will be interesting to see how this plays out.
    SiSoft Sandra
    Sandra is a software collection of synthetic benchmarks that will give us a basic idea as to what a system is capable of. It should be noted that SiSoft numbers change depending on what version you have installed; these were recorded using Sandra Professional Version 2007.9.10.105

    Since we tested on the same system we are including the CPU and Multimedia benchmarks as a reference. 
    Cachemem is a synthetic benchmark used to test bandwidth and latency.
    Quake 4
    Quake4 is the latest installment in a long line of "Quake" games from id Software. While the storyline is more in line with Quake2 the game engine is taken from Doom3. Together they make for a very exciting game with some pretty amazing graphics. For this benchmark we're using the v1.2 patch and included nettimedemo id_demo001. To run this demo pull down the console and type "playnettimedemo id_demo001", when complete pulldown the console again to see your score. 
    Synthetic Conclusion
    Synthetic performance never really tells the entire story but is a good benchmark of what the system "could" do under the right conditions.

    In this case we are seeing what you would expect from an 800Mhz memory module when compared to other modules that share a similar latency.  Given that our memory clock remained the same throughout these tests latency would have been the only variable and the results are almost dead even. 

    That is until we get to the real world test, Quake 4.  We used Quake 4 to illustrate how total memory size comes into play and it is no surprise that our 4GB Mushkin kit was the big winner here.