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DirectX 11 has fully arrived in the spotlight, but as usual the games and applications are still trailing. The HD5670 can do Hardware tessellation and the other features implemented into Microsoft's newest API, but does it do them well? Considering the lack of DX11 apps it is still uncertain if the 5670 will hold its own in upcoming titles. Of course no hardware is future proof, but the HD5670 is at least current tech and surprisingly competent with current game titles. CrossFire did give us mixed results, however we would tend to feel there is more performance coming after a few driver updates.
For most users with the regular 19"-24" LCD monitors this card will fit the bill nicely, with its low power consumption and heat output it won't disturb your gaming experience with shrill fans or excess heat. Lan party participants will also like the Gigabyte Radeon HD5670 since it can handle decent monitors with good performance numbers, and still have money left over for gas and snacks.
Lower temperature for smaller LAN boxes
Large heatsink to allow more room to overclock
The ability to handle extreme high gaming resolutions
The perfect budget minded graphics card that is DirectX 11 ready
CrossFire not scaling as well in newer games
Not being able to use full DirectX 11 features at higher resolutions